Written by: Cliff Wells
There is
probably no other licensed character who has had enough defeats at the hands of
gaming than Superman. Forget kryptonite, magic, or a red sun, Superman’s true
weakness has been video games.
Gamers have
had a huge negative outlook on the Man of Steel (Superman 64 we still remember
you), and the constant backlash of The Man of Tomorrow ranging from being too
bland of a character, not enough villains, overpowered,
resulting to the overall fear of a abysmal game.
Well I think
that is absolutely false. Superman is the oldest comic book superhero still
published today, he has without a doubt the richest lore of any character
(yes even Batman). Let’s start on how an actual Superman game could work:
Concept:
Superman is about strength. The fortitude to make the right decision no matter
the situation, and the if you have strength you use that to help others who
don’t, one of the big reasons he is dubbed, Big Blue Boyscout.
Flight
Mechanics:
Finely tuned flight controls, flying above all else should be easy,
and fun to use.
Perspective:
I think the game should be a customized third person perspective, meaning that
you would have the ability to zoom as far, or as close to Superman while in
third person.
Gameplay:
Of
the entire games based on the Last Son of Krypton only one in my opinion
achieved a good core element for a video game. In Superman Returns (game based
on the 2006 film), Superman doesn’t have a health bar, instead Metropolis does.
This is a brilliant way of substituting a near invulnerable character’s health
bar for a city with living people.
Ambassador For Hope:
Superman doesn’t just protect Metropolis, but Earth as a whole. Tackle the
big issues he faces in the world, if countries withhold food from a poor nation
have The Man of Steel supply them, busted underwater oil lines, a rocket
malfunctioning in space, and yes a plane falling from the sky, there are enough
disasters globally to come up with any given scenario. Carry the weight of being Superman.
Clark Kent:
Let’s not forget Superman spends a lot of his time as Clark Kent at the Daily
Planet, which can serve as one of your many mission hubs, Kent is his eyes, and ears at the
Planet to keep up with everything going on with the world.
Power Balance:
Since you have a multitude of powers as Superman, they should all be based on an RPG like
system. The longer you are exposed to the sun (playing the game progression
wise) the stronger those powers become, so head back to the Fortress of
Solitude, and continue training to reach your maximum status.
Weaknesses:
Kryptonite
is an obvious one, but the sun can prove to be a troublesome foe as well. Go to
places of the world with little to no sunlight, Superman is a solar battery, let him fight on the reserves, and have enemies with magic.
Villains:
Superman has a multitude of villains besides Lex Luthor that would be awesome
to see in a game.
Have Metallo be a recurring side villain throughout the story in Metropolis, Lex manipulating public perception of you, then fight against him in his power suit, the imp Mxyzptlyk messing with you (trials, collectibles, etc) go to War World to defeat Mongol, stop Bizarro from an incidental rampage, General Zod escaping from the Phantom Zone, have a galactic battle with Lobo, fight Darksied on Apokolips, have Doomsday sent to destroy Earth as a final boss.
Cameos:
Let
members of the Justice League pop in.
Fly by Watchtower in space, Bruce
Wayne on television at the Planet, Wonder Woman at the United Nations when you
are doing a journalistic piece as Clark Kent. Save someone and Flash gets them before you, all you see is a
red streak, and he leaves you a selfie in your hand of him saving the person.
Have Green Lantern hand over Lobo to the Corps after you are done with him.
Aquaman thanking you for helping him with an oil spill in the ocean.
Home:
Go back to
Smallville and check on your mother, play through mini missions of you as a
teenage Clark Kent 10 mins max a mission
To me these would be beneficial in making a good
Superman game.
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